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SIMPAC® - Crew Station Tool Suite
Increase your simulation
development productivity
Enhance your simulation
system
The Crew Station Tool Suite provides the
capabilities to rapidly develop real-time OpenGL code for any OpenGL compliant
workstation or 3D-accelerator system.
Crew Station Tool Suite The Crew Station Tool Suite
provides the capabilities to rapidly develop real-time OpenGL code for any
OpenGL compliant workstation or 3D-accelerator system. Visual Designer
The Visual Designer module is a graphical development tool that allows a user to
draw their displays in a WYSIWYG environment. After a drawing has been
developed, it can be articulated via the SIMPAC memory interface in real-time as
well as non-real-time.
The Visual Designer produces native OpenGL display code that can be transferred
to virtually any target development system.
(Note: this module currently produces C++ code.
Any other language and/or backend can be provided as required by the user
application)
This module alters the traditional display development cycle and minimizes
interpretation errors between Human Factors Engineers, Crew Teams and Software
Engineers.
Traditional crew
display development approach:
System specifications are produced and flowed down to the crew displays
A Human Factors Engineer aids software engineers in the design and drawing of
crew displays
Crew teams evaluate the displays (sometimes statically and sometimes
dynamically) and suggest updates
Once an approved set of displays have been developed, a software team is
provided with a set of pictures and specifications and told to draw the pictures
A Human Factors Engineer evaluates the results and suggest updates
Crew teams evaluate the displays and suggest updates
Code then finalized and put into production
The Visual Designer
approach:
System specifications are produced and flowed down to the crew displays A Human Factors Engineer designs and draws a display using Visual Designer
Crew teams evaluate the displays in a dynamic environment and suggest updates
Once an approved set of displays have been developed, the Visual Designer will
generate the native OpenGL source code
A software engineer then integrates the code into the appropriate Operational
Program
Crew teams evaluate the displays and suggest updates |
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